AI Insights · Timothy · January 2022
Top 5 Sandbox-like Games on iOS in Latin America: Q4 2021 Performance
Explore the performance of the top 5 sandbox-like games on iOS in Latin America during Q4 2021, with insights on weekly downloads, revenue, and active users.
In Q4 2021, the top 5 sandbox-like games on iOS in Latin America showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at their metrics.
Roblox saw a notable fluctuation in its weekly revenue. Starting the quarter with approximately $340K, it peaked at around $391K in early October but dropped to $171K by the end of the month. December showed a recovery, with revenue climbing to $437K in the week of December 20. Weekly downloads for the game declined from 154K in late September to 65K by the end of November before rebounding to 108K in December. Active users remained quite stable, ranging from 1.3M to 1.4M throughout the quarter.
PK XD: Fun, friends & games experienced steady weekly revenue, peaking at $40.6K in mid-December. Weekly downloads followed a similar pattern, with a significant increase to 32.6K in late October and another peak at 31.1K in late December. Active users showed a consistent trend, starting at 237K and reaching a high of 259K in December.
MultiCraft — Build and Mine! did not record any revenue during Q4 2021. However, the game maintained a steady download rate, with weekly downloads ranging from 10.7K to 15.9K. Active users showed some fluctuation but generally remained between 42K and 53K.
Block Craft 3D: Building Games had modest revenue figures, with weekly revenue mostly hovering around $700. Weekly downloads varied between 7.1K and 11.3K, with the highest number recorded in late December. Active users ranged from 58.8K to 73.8K throughout the quarter.
IMVU: 3D Avatar Creator & Chat showed a consistent weekly revenue trend, peaking at $5.9K in the final week of December. Weekly downloads increased from 6.1K in late September to 9.3K by the end of December. Active users also saw a rise, starting at 85.4K and reaching 108K by the end of the quarter.
These insights were gathered from Sensor Tower, where more detailed analytics and trends can be found.